![]() KitGuru Says: Considering quite a few have suggested they plan to skip Windows 8 altogether, this could mean that the adoption rate for DX11. Map SRVs of dynamic buffers with NO_OVERWRITE. ![]() Retrieve the subrange of a constant buffer that is bound to a shader.Bind a subrange of a constant buffer to a shader.Change subresources with new copy options.Extended support for shared Texture2D resources.Force the sample count to create a rasterizer state.Use logical operations in a render target.Create larger constant buffers than a shader can access.Specify user clip planes in HLSL on feature level 9 and higher. ![]()
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